G.I. JOE #30
Darkness

Cover Date: December, 1984

Script: Larry Hama
Pencils: Frank Springer
Inks: Andy Mushynsky

Lettering: Rick Parker
Colors: George Roussos
Editor: Denny O'Neil
Editor-in-Chief: Jim Shooter


Summary (by James A. Mercado):  The action begins outside McGuire Air Force base in New Jersey, where Zartan and his Dreadnoks recognize a Dragonfly helicopter as the same one that raided their lair in Florida back in issue #28. Zartan is incredulous at first, but finally decides to investigate. Assuming the form of Hawk, Zartan walks right past the two MP's guarding the gate and proceeds to the airfield where the Dragonfly has just landed. The Dragonfly, of course, has just returned from Florida and Wild Bill and Deep Six are moved to an ambulance for medical treatment. Before he's taken away, Wild Bill informs Hawk that his team lost a chopper, but that the mission was a success: "There ain't nothing left of Cobra's Florida operation but a charred stretch of swamp!" Zartan salutes Wild Bill and congratulates him, but draws suspicion from Doc when he calls Wild Bill "trooper." Doc comments on Hawk's negligence, but Wild Bill passes it off as stress.

Meanwhile, on Staten Island, Fred Broca and his family are moving into a new house just a few houses away from the main gate of Fort Wadsworth. Fred is a Siegie (C.G., Crimson Guardsman) and has been sent by Cobra Commander to do surveillance on Fort Wadsworth, which Cobra Commander suspects is somehow connected with the Joes.

Back in Springfield, Cobra Commander receives a phone call from Zartan and learns from him that McGuire was the point of origin of the transport plane that took Cobra Commander to the Rockies (#24). He then concludes that Joe headquarters is hidden in McGuire and has the Dreadnoks "stick around and keep an eye on the place."

The first order of business for Zartan is finding a place to stay. Torch complains about having to "kip (sleep) on tyre racks and lounge about on hydraulic lifts." Buzzer seconds the point, and Ripper asks for a fridge full of grape soda and chocolate donuts. Using his portable holographic projector, Zartan assuages their homesickness by transforming a nearby gas station into the semblance of their shack back in Florida. "Home sweet home!"

Back on Staten Island, the Brocas are moving in. The movers (of "ARBCO" Moving and Storage, no less!) wonder at the many fragile boxes, which turn out to be full of assault rifles and electronic surveillance gear, including "passive night sights, parabolic microphones, infra red detectors, refraction scopes, ground wave oscillographs, and a AN/PPS 5 non-coherent pulse doppler radar unit." Although the gear will take hours, Fred plans to have it all "set up and operational by midnight. We're not going to miss anything!"

Just at that moment, the ambulance carrying Doc and the injured Wild Bill and Deep Six enters Fort Wadsworth. The Joes, including Clutch, Rock n Roll, and Short-Fuze, quip and joke on their way down to the sick bay. Suddenly, Hawk appears, accompanied by Scarlett and Snake-Eyes. Doc and Wild Bill are shocked to see Hawk, whom they'd seen back at McGuire "not more than twenty minutes ago." Scarlett informs them that he'd been at the PIT all day, "feeding the computer new security programs." Hawk immediately suspects foul-play.

Cobra Commander, meanwhile, has decided that McGuire is indeed the location of the Joe base. He radios in to Zartan and informs him of his plans to attack the airfield that night with a Cobra assault team that he is moving into New Jersey. The team is hidden in three "ARBCO" Brothers Circus trucks and traveling northbound on the New Jersey Turnpike. Cobra Commander begins instructing Zartan on a "small job" he needs the Dreadnoks to undertake.

Back in Springfield, in the offices of the ARBCO Brothers Circus, Billy discovers the secret of how Cobra moves their assault teams around the country. Just as he is about to look for the access codes for internal security, he is surprised by the Baroness and the newly-freed Major Bludd. The Baroness fills Major Bludd in on Billy's history, especially his resentment of Cobra Commander (his father) and Dr. Venom. She hopes to capitalize on this resentment in order to manipulate Billy into working for her.

Meanwhile, Zartan relays Cobra Commander's instruction to his Dreadnoks., who are to "recon the perimeter fence at McGuire Field and cut the fence nearest the [Control] Tower at zero minus ten" hours. The Dreadnoks ride off, eager for destruction, and Zartan reminds them to follow orders: "Cobra Commander is a stickler for details!"

In Staten Island, Fred has finally finished setting up his surveillance gear when he gets a call from Cobra. Since Cobra Commander is convinced that he has found the Joe headquarters, he has recalled all the Siegies. Fred is furious, and he and his "wife" smash up all of the surveillance equipment, which took them all of ten hours to set up, but that they didn't even get a chance to turn on for one minute.

Just then, a group of Joe vehicles, including Steeler and Stalker in a MOBAT, a Wolverine, an APC, Clutch, Scarlett, and Hawk in a VAMP, and a Rock n Roll on a motorcycle (RAM w/o the sidegun?) zoom out of Fort Wadsworth. It turns out that the two MP's who let Zartan enter right under their nose had seen a sort of "glowing and shimmering" as the impostor approached them, but they had passed it of as sunlight glinting off of his various medals and emblems. The Joes suspect that the shimmering could have been the side-effects of a holographic projection, and that it could have been the work a new holographic camouflage expert who is rumored to be working for Cobra: Zartan.

Meanwhile, the Dreadnoks arrive at McGuire. Ripper runs his bayonet along the fence, ripping it to shreds and creating a gap wide enough to accommodate Cobra's assault team. Ripper calls the fence "kids-stuff" and wants to tackle something more substantial. Torch suggests the planes and vehicles on the airfield. Buzzer, remembering Zartan's orders to maintain secrecy, protests but Torch calls him a "sissy" and a "candy-pants." Of course, Buzzer falls in with the rest of them, and they proceed to buzzcut, tear up, and torch a Dragonfly, a VAMP, and a Skystriker.

At this point, the Joes are crossing the Channel Bridge between Staten Island and New Jersey.

Back at McGuire, the Cobra team has arrived and the HISS tanks and SNAP (FANG) helicopters are unloaded and prepped for battle. Cobra Commander stresses the point that this is a covert operation, and that they will attack with the advantage of surprise and stealth. Sappers are sent to mine the hole in the fence created by the Dreadnoks to deter anyone following them on their way out.

Unfortunately, the Dreadnoks botch the plan. Buzzer, caught up in the mayhem, slices through an oleo strut on a Skystriker, which come crashing down, then explodes! Of course, the personnel in the Control Tower are alerted and they sound Red Alert and wire to the PIT.

Not one to be deterred by any mishap, Cobra Commander orders his force to regroup and go in for a full frontal assault, with the Control Tower as their first target.

The Cobra assault team passes the fleeing Dreadnoks, and Cobra Commander realizes that they were the ones who blew their cover. His first priority is destroying the Control Tower, however, so he lets them go and plans to deal with them later. Torch is so bold as to wave to Cobra Commander as he passes!

The Dreadnoks stop near the empty ARBCO Bros. Circus trucks and try to decide whether or not they should help Cobra Commander. Torch explains that if they go back, they'll only increase Cobra's chances of winning and, as Buzzer points out, they'll only get in trouble if Cobra Commander survives, so... Before they can flee, the Joe forces arrive en force and go after them. When Hawk learns that the main force is attacking the Tower, he calls off the attack on the Dreadnoks and heads over to interdict the main Cobra force.

Meanwhile, two HISS tanks are about to catch the Tower in a crossfire that would cut it in half. The resourceful Tower personnel use the search lights to blind the HISS gunners, foiling their plan. Two nearby FANG helicopters witness the action and one heads over to take out the searchlights as the other circles around for a clear shot at the control room. Just as it's about to fire it missiles, Clutch blasts it out of the sky with a shot from the VAMP's rear guns. Just as Scarlett congratulates him, a HISS comes up behind them and gets the jump on them.

Steeler and the MOBAT engage the HISS tank, which turns out to be Cobra Commander's. Steeler totals the HISS with one shot, sending Cobra Commander crashing to the ground. Cobra Commander switches to helmet frequency, and instructs a FANG helicopter to come in for him under cover of the smoke from his exploded HISS tank. Keeping the flame and plume from the burning wreckage between them and the Joes, the FANG and Cobra Commander manage to escape. The Joes are confused as to whether the sound is that of a helicopter or machine gun ammo going off somewhere, but their suspicions re short-lived as the rest of Cobra's weaponry explodes in one final burst, signaling their defeat.

The next morning, Hawk consoles a dejected Ace as he stands over the wreckage of his destroyed Skystriker. Hawk assures him that Uncle Sam'll buy him another Skystriker, but Ace still laments the fact: "I just about had this one broken in..."

Elsewhere, a small boat makes its way past the Statue of Liberty. Firefly and Destro are aboard and have just got back from Florida. Firefly is eager to have his revenge against Cobra Commander, but Destro has other plans. He intends to convince Cobra Commander that nothing is wrong and that Firefly and Destro are ignorant of his treachery: "Then when his guard is down, and he least expects it... We strike!"

Reprinted in:
  • Action Force #20 & #21 (July 18th & 25th, 1987). A Marvel UK series featuring the UK's version of G.I. Joe reprints this story in two parts, alongside an original story. All references to "G.I. Joe" were changed to "Action Force".
  • G.I. JOE Comics Magazine #11 (August 1988). Digest format from Marvel Comics. Includes issues #29 and #31.
  • G.I. JOE: Volume 3 (August 2002). A trade paperback collection from Marvel. Includes issues #21-30.
  • A version of the issue was released by Hasbro in 2008, packaged with comic-based action figures of Ripper and Torch as seen in the issue. All references to Marvel Comics were removed. It features a new painted cover, based on the original.
  • Classic G.I. JOE: Volume 3 (May 2009). A trade paperback collection from IDW Publishing. Aside from some slight changes made to the cover, this is a reprint of the earlier Marvel collection. Includes issues #21-30.