G.I. JOE #37
Twin Brothers

Cover Date: July, 1985

Script: Larry Hama
Pencils: Frank Springer
Inks: Andy Mushynsky

Lettering: Rick Parker
Colors: George Roussos
Editor: Denny O'Neil
Editor-in-Chief: Jim Shooter


Summary:  At the Arbco Bros. Circus on Staten Island, "Bongo the Balloon Bear's" delivery van arrives, last seen in issue #33. "Bongo" (the woman in a bear suit) is driving, with Ripcord, Gung-Ho and Blowtorch inside. They're helping Bongo with her deliveries to make up for taking her van in a chase with Cobra. After asking some acrobats for directions to the Young Executives for Community and Home (or "YECH") meeting being held there. As they drive off, the acrobats' trampoline snags the van door's handle. The balloon's start to "escape", but Ripcord uses the trampoline to jump into the air and catches the balloons with one of the acrobat's capes. He quips that he wasn't lied to when his recruiting sergeant said his airborne training had some civilian applications. Bongo tells the acrobats that her real name is Candy, leaving Ripcord upset that she wouldn't tell her his name. She didn't tell him since he couldn't tell her his real name. In the YECH tent, a man in a outfit with Cobra sigils on it observes the Joes. He speaks aloud -- apparently to no one -- "You were right, brother of mine! The balloon girl has led her little friends straight to us."

A few miles away, Duke and Snake-Eyes are overseeing training exercises on a beach. Lady Jaye and Roadblock are driving captured HISS tanks. Roadblock tries to explain the finer points of operating the Cobra tanks, but Lady Jaye still has trouble controlling hers. Off in the distance, they see the new test vehicle they're supposed to stop, moving fast and kicking up sand. The vehicle is moving fast and changing direction so quickly that the Joes can't hit it. Eventually the new vehicle fires on them, disabling the HISS tanks. A new Joe -- Flint -- pulls up in the Armadillo mini-tank, claiming he could've done better without the restrictions of firing on other Joes. He was apparently recruited by Duke. Flint thinks he keeps his buddies around because he knows their strengths; Duke says its because he knows their weaknesses. Duke introduces Flint to Lady Jaye. Flint's self praising attitude rubs Lady Jaye the wrong way, and she's surprised when he doesn't react to her angry words. Road block explains, "Lady, that man Flint is lots different in a real fight -- that's when he gets mean!"

In Cobra headquarters beneath Springfield, Destro speaks on the phone to Tomax, the Cobra agent at the Arbco Bros. Circus. Tomax and his brother, Xamot are the commanders of the Crimson Guard. Destro tells Tomax he can't help capture the Joes at the circus because Cobra Commander and all of Cobra Central are "indisposed." Springfield is closed until further noticed. Though Destro doesn't explain, this is presumably the aftermath of the attempt on the Commander's life. Destro hangs up and Tomax converses with his twin brother Xamot  through some sort of telepathic connection. Xamot is watching the Joes from atop a ferris wheel, and Tomax can see what he sees. Meanwhile, Gung-Ho and Blowtorch decide to ride the roller-coaster while Ripcord and Candy take in the house of mirrors. After having some fun inside, they are attacked by a large group of men in business suits. They remove the suits to reveal the uniforms of the Crimson Guard.

Back at Fort Wadsworth, a new Joe arrives at the Motor Pool -- Footloose. Wild Bill calls him the new "bulletstopper," which confuses Footloose. Wild Bill says the "B" in the infantryman specialty, "11-B-20". Leaving Footloose confused at his fast talking, Wild Bill has him join him in the Dragonfly copter. He's scared when the Dragonfly seems to be about to crash into the ceiling. He doesn't expect the roof to open up, allowing the copter to take off. "Say, are you always this skittish?" Wild Bill asks. On the way to the beach to pick up some equipment, the Dragonfly flies over the circus' roller-coaster just as Gung-Ho and Blowtorch reach the top. On the coaster, Blowtorch doesn't seem to be enjoying himself. Gung-Ho says it's because the haven't reached the best part, "...the loop is coming up!" In the house of mirrors, the Crimson Guardsmen open fire, but Ripcord and Candy escape unnoticed by holding mirrors in front of them. Back on the roller-coaster, Xamot is standing atop the loop, ready to shoot Gung-Ho and Blowtorch through the bottom of the coaster's cars. He fires just as the Dragonfly approaches, now carrying Flint and the Armadillo, with Footloose in the driver's seat. As the reach the loop, Flint jumps off to land on top of the coaster.

On the ground, Ripcord and Candy are chased into the big-top tent. Wild Bill drops off Footloose, who's still getting the hang of driving the Armadillo. He finds first gear and drives off. On the roller-coaster, Xamot's taking quite a pounding from Flint, but without being knocked out. He decides to "strangle" him "into submission" instead. Ripcord and Candy run into Tomax who suddenly reacts as if he's being strangled. Responding to his brother's psychic cry for help, he takes off on the Cobra Ferret ATV, going to help his brother, while calling on the Guardsmen to get Ripcord and Candy. At the base of the roller-coaster, some Crimson Guardsmen find Gung-Ho's and Blowtorch's limp bodies. They can't any bullet wounds, but the to Joes suddenly get up and Gung-Ho knocks the Cobras' heads together. He takes their weapons and he and Blowtorch charge the other Cobras. In the big-top, Ripcord grabs a rope with a sandbag on it and puts his arm around Candy. He cuts the sandbag off the rope and it pulls them up to the top of the tent, escaping the Cobras. "You have more options when you take the high ground," he tells Candy.

Out on the midway, Footloose is driving the Armadillo when Tomax comes driving at him on the Ferret. Footloose decides its time to play "chicken" while they both fire on each other's vehicle. At the last minute, Tomax turns the Ferret and plows into the big-top, ripping through the tent and jumping through the flaming hoop inside. Footloose follows into the tent, creating the diversion Ripcord and Candy need to scatter the Crimson Guardsmen. Back outside, Tomax drives up onto the roller-coaster track just as Flint punches Xamot, knocking him off the coaster. As he falls, Tomax drives through the loop, catching his brother in mid-air. Flint looks on with disbelief, "Twins??"

Back under the big-top, Ripcord cuts a hole in the top of the tent and climbs out, pulling Candy to safety. They slide down the top of the tent and land on top of the Armadillo, hitching a ride. The Joes all meet up at the bottom of the roller-coaster. The Cobras have left, but Gung-Ho's upset that they got away, and that they didn't find out why the twins were waiting for them. Blowtorch reminds him that Wild Bill is after them, and he's "one persistent individual." Wild Bill chases the twins and their vehicle along the beach in the Dragonfly, but just as he fires they escape into a opened sewer pipe.

Back at the circus, Ripcord tries to explain to Candy that he can't explain what happened there. She gets angry and upset that he can't even tell her his name. She decides he's too dangerous to be around and speeds away in her van. Gung-Ho tries to make him feel better, telling him she'll come around. Ripcord doesn't answer. He just watches as the van drives away.

In the sewers, Xamot asks Tomax where they're going to go now. "To see someone about some balloons.." he answers.

Commentary: "Twin Brothers" is a rather lackluster story, thanks in part to the strange aspects such as the circus setting. Also, Tomax and Xamot are introduced, and their psychic link is showcased in the same silly way as the cartoon portrays. Not only can the twins speak telepathically to each other, but they feel each other's pain, literally. In their later -- and few -- appearances, Larry Hama tones down that aspect of the brothers. Unfortunately, they are one of the signs of the more ridiculous Cobras that will later appear, like Serpentor and Dr. Mindbender.

The importance of the story comes from the first appearances of Flint and Footloose. Actually, only Flint's first appearance is notable, since Footloose virtually disappears in the later storyline. Flint and Lady Jaye meet for the first time, but Lady Jaye doesn't get along with him. Since, we know of their close relationship already, thanks to the cartoon, it's not really a surprise when they become an item later on. We learn here that Flint is an old acquaintance of Duke's, but their past is never explored.

One funny scene in the story is Footloose's arrival at the Motor Pool. Wild Bill talks too fast for the new Joe to follow, and it's amusing to watch the interplay between the old veteran and the green recruit. Wild Bill can't even see why Footloose is so nervous and confused, so it makes the scene even funnier.

The story is fast paced as it jumps back and forth from action scene to action scene. Though the issue is exciting in some places, the plot leaves a lot to be desired. Here, the Cobras' plan is nothing more than "get the Joes." Even so, the story hints at things to come just as the previous issues. Ripcord's doomed relationship with Candy and Tomax's mysterious statement at the end of the issue do make the reader curious about what's next. Also, Springfield is shut down temporarily -- obviously the aftermath of the attempted assassination of Cobra Commander. The previous three issues seem even more disconnected with the main storyline, since in many ways this issue picks up where #33 left off.

First Appearances:
  • G.I. Joe team: Flint; Footloose
  • Cobra: Tomax and Xamot
  • G.I. Joe Vehicles: Armadillo mini-tank
  • Cobra Vehicles: Ferret all-terrain vehicle

Reprinted in:
  • Action Force #31 & #32 (October 3rd & 10th, 1987). A Marvel UK series featuring the UK's version of G.I. Joe reprints this story in three parts, alongside an original story. All references to "G.I. Joe" were changed to "Action Force".
  • G.I. JOE Comics Magazine #13 (December 1988). Digest format from Marvel Comics. Includes issues #35 and #36. (This is the final issue of this series.)
  • G.I. JOE: Volume 4 (2002). A trade paperback collection from Marvel. Includes issues #31-41.
  • Classic G.I. JOE: Volume 4 (July 2009). A trade paperback collection from IDW Publishing. Aside from some slight changes made to the cover, this is a reprint of the earlier Marvel collection. Includes issues #31-41.